//
//  GameWindow.h
//  Editor
//
//  Created by Jeppe Nielsen on 11/17/14.
//  Copyright (c) 2014 Jeppe Nielsen. All rights reserved.
//

#pragma once

#include "ToolWindow.hpp"
#include "OpenGLWidget.hpp"

class GameWindow : public ToolWindow {
protected:
    std::string GetName();
    void OnCreate();
private:
    void ProjectChanged(Nano::Property<Context*, Project*>::EventData d);
    void Update(float dt);
    OpenGLWidget* opengl;
};